WAR MAXXING
Draft. Build. Maxx.

Build a pitcher

Four pitches. Five traits. One simulated season.

Choose four different pitch types, then fill K/9, BB/9, HR/9, Stamina, and Contact Management. A deep arsenal helps, but command and workload still decide the final Sim WAR.

Example WAR Maxxing pitcher card

Example decision

Build an arsenal, not one pitch.

Keep a different pitch type each time. The top weapons matter most, while depth through the third and fourth pitch strengthens the finished arsenal.

PickCutterBuildFour-pitch mixRevealWorkload-adjusted Sim WAR

Build a real arsenal

The best two pitches matter most, while the third and fourth weapon reward repertoire depth.

Protect the workload

Stamina sets innings. Great stuff alone does not turn a reliever workload into an ace season.

Keep each pitch unique

You cannot select the same pitch type twice, so each choice shapes the repertoire.

Build a pitcher