Build a pitcher
Four pitches. Five traits. One simulated season.
Choose four different pitch types, then fill K/9, BB/9, HR/9, Stamina, and Contact Management. A deep arsenal helps, but command and workload still decide the final Sim WAR.

Build a pitcher
Choose four different pitch types, then fill K/9, BB/9, HR/9, Stamina, and Contact Management. A deep arsenal helps, but command and workload still decide the final Sim WAR.

Example decision
Keep a different pitch type each time. The top weapons matter most, while depth through the third and fourth pitch strengthens the finished arsenal.
The best two pitches matter most, while the third and fourth weapon reward repertoire depth.
Stamina sets innings. Great stuff alone does not turn a reliever workload into an ace season.
You cannot select the same pitch type twice, so each choice shapes the repertoire.